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21/10/2016 - News, Projects

Unity Adan full story: The new spot by Unity Team

Unity Adan full story: The new spot by Unity Team
Reading time Reading time: 1 minute

The film, produced with the Unity engine by Unity’s Demo Team, shows just how amazing and realistic games and digital experiences can look. Unity also created custom tools for volumetric fog and motion blur, and a custom transparency shader.

The short shows off a lot of things that people don’t normally associate with Unity, including some fairly complex lighting and post-processing effects, volumetric fog – and towards the end, an extensive crowd scene.

Nice visuals: when will we see them in commercial Unity games?
But it’s one thing to sustain high graphical quality over the course of a 150-second demo: it’s quite another to do so over tens of hours of gameplay. So what does Adam tell us about the way Unity games will look in future?

The hardware on which the demo runs is certainly accessible, if fairly high-end.

According to Unity Technologies, Adam runs in real time at 1440p on a single Nvidia GeForce GTX 980 GPU, which means a card with a current street price of around $500.

Created in Unity 5.4, but with a lot of custom and third-party tools
The software is a slightly different matter: while the demo was created in Unity 5.4, the beta of which was released at GDC, the key tools on which it relies aren’t actually part of the public build.

According to Unity Technologies, Adam makes use of “an experimental implementation of real time area lights”, plus the company’s work-in-progress cinematic sequencer.

 

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Science&Society